Verdict: Early-game progression only — epic heroes carry early progression but fall off hard once legendaries arrive.
Conquest Stats (Max Level)
| Attack | Defense | Health |
|---|---|---|
| 2,304 | 2,073 | 12,438 |
Shard Costs per Star Level
Unlock cost: 10 shards. Each star has six tiers — the table below shows shards per tier and the total per star.
| Star | T1 | T2 | T3 | T4 | T5 | T6 | Total |
|---|---|---|---|---|---|---|---|
| 1★ | 1 | 1 | 2 | 2 | 2 | 2 | 10 |
| 2★ | 5 | 5 | 5 | 5 | 5 | 15 | 40 |
| 3★ | 15 | 15 | 15 | 15 | 15 | 40 | 115 |
| 4★ | 40 | 40 | 40 | 40 | 40 | 100 | 300 |
| 5★ | 100 | 100 | 100 | 100 | 100 | 100 | 600 |
| Total to 5★ | 1,065 | ||||||
Unlocked via: Hero Recruitment.
Skills & Per-Level Upgrades
Incendiary Arrows
Diana fires an Incendiary Shot, dealing Attack * 290% damage to the target and Attack * 98% damage to nearby enemies.
| Lv 1 | 210% Damage, 70% AOE Damage |
| Lv 2 | 230% Damage, 77% AOE Damage |
| Lv 3 | 250% Damage, 84% AOE Damage |
| Lv 4 | 270% Damage, 91% AOE Damage |
| Lv 5 | 290% Damage, 98% AOE Damage |
Sharpshooter
Increases Attack Speed by 30%.
| Lv 1 | 10% Attack Speed |
| Lv 2 | 15% Attack Speed |
| Lv 3 | 20% Attack Speed |
| Lv 4 | 25% Attack Speed |
| Lv 5 | 30% Attack Speed |
Deadly Strike
Diana increases Crit Rate through identifying vulnerabilities.
| Lv 1 | 7% Crit Rate |
| Lv 2 | 10% Crit Rate |
| Lv 3 | 13% Crit Rate |
| Lv 4 | 16% Crit Rate |
| Lv 5 | 20% Crit Rate |
Expedition Mode
| Bonus | Value |
|---|---|
| Archer Attack | +140.11% |
| Archer Defense | +140.11% |
Iron Constitution
Wilderness ranger techniques reduce Governor Stamina Cost.
Quick Paced
Upgrade Strategy
Diana sits in D Tier — founding roster: early-game progression only — do not spend current-era shards here. Epic heroes carry early progression but fall off hard once legendaries arrive — keep them functional, never prioritize them.
- Star priority: unlock at 10 shards, then push stars while each tier still costs under ~100 shards; slow down at 4★–5★ and keep this hero matched to your current-era roster.
- Skill order: level the damage skill first, then the survival skill — check the upgrade tables above and feed whichever skill scales hardest per level.
- Class fit: Archers deal sustained ranged damage but fold under cavalry pressure — watch troop matchups before blaming the hero.
- Stop signal: Do not invest current-era shards here at all. Use the hero only if you have spare shards lying around.
Fully starring any hero takes 1,065 shards (+10 to unlock). That is months of event income — spend it where the tier list says it compounds, not on older-generation carries.
Frequently Asked Questions
Is Diana worth investing in Kingshot?
Diana is early-game progression only in the current Gen 7 era (D Tier — founding roster). Match your spending to your kingdom's generation — younger kingdoms get more mileage from older generations.
How many shards does it take to max Diana?
1,065 shards across all five star levels, plus 10 shards to unlock. The 5★ jump alone costs 600 — over half the total.
How do you get Diana shards?
Unlock/sources: Hero Recruitment. Shards also come from Intel Missions, Conquest stages, Hero Hall, VIP Shop, recruitment, events and packs — matching the Epic shard rarity.