Verdict: Early-game progression only — rare heroes are march-fillers for events that require multiple armies.
Conquest Stats (Max Level)
| Attack | Defense | Health |
|---|---|---|
| 1,442 | 2,220 | 14,430 |
Shard Costs per Star Level
Unlock cost: 10 shards. Each star has six tiers — the table below shows shards per tier and the total per star.
| Star | T1 | T2 | T3 | T4 | T5 | T6 | Total |
|---|---|---|---|---|---|---|---|
| 1★ | 1 | 1 | 2 | 2 | 2 | 2 | 10 |
| 2★ | 5 | 5 | 5 | 5 | 5 | 15 | 40 |
| 3★ | 15 | 15 | 15 | 15 | 15 | 40 | 115 |
| 4★ | 40 | 40 | 40 | 40 | 40 | 100 | 300 |
| 5★ | 100 | 100 | 100 | 100 | 100 | 100 | 600 |
| Total to 5★ | 1,065 | ||||||
Unlocked via: Hero Recruitment, Intel Missions, Conquest Battles.
Skills & Per-Level Upgrades
Shrapnel Load
Edwin throws out a homemade explosive, dealing Attack * 196% Area of Effect Damage.
| Lv 1 | 140% AoE Damage |
| Lv 2 | 154% AoE Damage |
| Lv 3 | 168% AoE Damage |
| Lv 4 | 182% AoE Damage |
| Lv 5 | 196% AoE Damage |
Detonate
Edwin's explosives have a 20% chance of stunning the targets for 1.5s.
| Lv 1 | 10% stun chance, 0.5s duration |
| Lv 2 | 15% stun chance, 0.5s duration |
| Lv 3 | 15% stun chance, 1s duration |
| Lv 4 | 20% stun chance, 1s duration |
| Lv 5 | 20% stun chance, 1.5s duration |
Expedition Mode
| Bonus | Value |
|---|---|
| Cavalry Attack | +90.07% |
| Cavalry Defense | +90.07% |
Demolitions Expert
Stone Mining
Increase Stone Mining Speed in the Wilderness by 25%.
Upgrade Strategy
Edwin sits in D Tier — founding roster: early-game progression only — do not spend current-era shards here. Rare heroes are march-fillers for events that require multiple armies — keep them functional, never prioritize them.
- Star priority: unlock at 10 shards, then push stars while each tier still costs under ~100 shards; slow down at 4★–5★ and keep this hero matched to your current-era roster.
- Skill order: level the damage skill first, then the survival skill — check the upgrade tables above and feed whichever skill scales hardest per level.
- Class fit: Cavalry punishes archer-heavy marches and wins burst trades — time engagements instead of tanking hits.
- Stop signal: Do not invest current-era shards here at all. Use the hero only if you have spare shards lying around.
Fully starring any hero takes 1,065 shards (+10 to unlock). That is months of event income — spend it where the tier list says it compounds, not on older-generation carries.
Frequently Asked Questions
Is Edwin worth investing in Kingshot?
Edwin is early-game progression only in the current Gen 7 era (D Tier — founding roster). Match your spending to your kingdom's generation — younger kingdoms get more mileage from older generations.
How many shards does it take to max Edwin?
1,065 shards across all five star levels, plus 10 shards to unlock. The 5★ jump alone costs 600 — over half the total.
How do you get Edwin shards?
Unlock/sources: Hero Recruitment, Intel Missions, Conquest Battles. Shards also come from Intel Missions, Conquest stages, Hero Hall, VIP Shop, recruitment, events and packs — matching the Rare shard rarity.