Verdict: Early-game progression only — rare heroes are march-fillers for events that require multiple armies.
Conquest Stats (Max Level)
| Attack | Defense | Health |
|---|---|---|
| 1,752 | 2,220 | 10,822 |
Shard Costs per Star Level
Unlock cost: 10 shards. Each star has six tiers — the table below shows shards per tier and the total per star.
| Star | T1 | T2 | T3 | T4 | T5 | T6 | Total |
|---|---|---|---|---|---|---|---|
| 1★ | 1 | 1 | 2 | 2 | 2 | 2 | 10 |
| 2★ | 5 | 5 | 5 | 5 | 5 | 15 | 40 |
| 3★ | 15 | 15 | 15 | 15 | 15 | 40 | 115 |
| 4★ | 40 | 40 | 40 | 40 | 40 | 100 | 300 |
| 5★ | 100 | 100 | 100 | 100 | 100 | 100 | 600 |
| Total to 5★ | 1,065 | ||||||
Unlocked via: Hero Recruitment, Intel Missions, Conquest Battles.
Skills & Per-Level Upgrades
Rain of Arrows
Olive launches a hail of arrows, dealing Attack * 252% Area of Effect Damage.
| Lv 1 | 180% AoE Damage |
| Lv 2 | 198% AoE Damage |
| Lv 3 | 216% AoE Damage |
| Lv 4 | 234% AoE Damage |
| Lv 5 | 252% AoE Damage |
Target Lock
Olive paints a bullseye on a target, raising damage inflicted on the target by 30%.
| Lv 1 | +10% Damage |
| Lv 2 | +15% Damage |
| Lv 3 | +20% Damage |
| Lv 4 | +25% Damage |
| Lv 5 | +30% Damage |
Expedition Mode
| Bonus | Value |
|---|---|
| Archer Attack | +90.07% |
| Archer Defense | +90.07% |
Green Thumb
Increases Town's Mill Output by 25%.
Forager's Luck
Increases Resource Gathering Speed in Wilderness by 25%.
Upgrade Strategy
Olive sits in D Tier — founding roster: early-game progression only — do not spend current-era shards here. Rare heroes are march-fillers for events that require multiple armies — keep them functional, never prioritize them.
- Star priority: unlock at 10 shards, then push stars while each tier still costs under ~100 shards; slow down at 4★–5★ and keep this hero matched to your current-era roster.
- Skill order: level the damage skill first, then the survival skill — check the upgrade tables above and feed whichever skill scales hardest per level.
- Class fit: Archers deal sustained ranged damage but fold under cavalry pressure — watch troop matchups before blaming the hero.
- Stop signal: Do not invest current-era shards here at all. Use the hero only if you have spare shards lying around.
Fully starring any hero takes 1,065 shards (+10 to unlock). That is months of event income — spend it where the tier list says it compounds, not on older-generation carries.
Frequently Asked Questions
Is Olive worth investing in Kingshot?
Olive is early-game progression only in the current Gen 7 era (D Tier — founding roster). Match your spending to your kingdom's generation — younger kingdoms get more mileage from older generations.
How many shards does it take to max Olive?
1,065 shards across all five star levels, plus 10 shards to unlock. The 5★ jump alone costs 600 — over half the total.
How do you get Olive shards?
Unlock/sources: Hero Recruitment, Intel Missions, Conquest Battles. Shards also come from Intel Missions, Conquest stages, Hero Hall, VIP Shop, recruitment, events and packs — matching the Rare shard rarity.